Exploring Chess Engines, Game Theory, and AI Agents
HotHand Systems is a small, independent team experimenting with board game engines and intelligent agent design.
HotHand Chess Engine
Our primary project, HotHandChess, is a publically available chess engine under active development. The goal is to design and experiment with established chess computing design techniques, from representation and search to evaluation and agent behavior. At the moment, we are still laying the ground work before making anything complicated.
More Coming Soon...
HotHand Systems is just getting started. While HotHandChess is our primary focus today, we plan to expand into additional engines, tools, and experiments as the project grows.